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APE Actionscript Physics Engine |
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APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License.
http://www.cove.org/ape/index.htm |
An open source collision detection system for Flash ActionScript3 (AS3). Disc Collision is an implementation of distance-based collision detection system. Built and optimized for Flash 10.
http://osflash.org/disccollision |
A game and physics engine for Flash including: Rigid Body Dynamics, Scene management, Line of sight, User Input, Scrolling, AI
http://code.google.com/p/glaze/ |
Jiglibflash is a as3 open source 3D physics engine with a MIT license (ported from c++ Jiglib). Supported 3D engines are: Away 3D, Away 3D lite, Five 3D, Sandy 3D and Papervision 3D. ?
http://code.google.com/p/jiglibflash/ |
The pulse-particle system allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax.
http://code.google.com/p/pulse-particle/ |
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