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Resources
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Resources -
3D Engines
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By now my favourite 3D Engine. http://alternativaplatform.com/en/ |
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Resources -
3D Engines
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As3isolib is an open-source ActionScript 3.0 Isometric Library developed to assist in creating isometrically projected content (such as games and graphics) targeted for the Flash player platform.
http://code.google.com/p/as3isolib/ |
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Resources -
3D Engines
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Modifier Library for Pv3D, Away3D, Sandy3D & Alternativa3D
http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/ |
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Resources -
3D Engines
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Realtime 3D engine for Flash
http://code.google.com/p/away3d/ |
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Resources -
3D Engines
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Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers, materials and more, and click 'publish'. CopperCube then creates a Flash .SWF file or a WebGL JavaScript/HTML file ready to be published on your website. http://www.ambiera.com/coppercube/ |
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Resources -
3D Engines
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The FIVe3D initiative is an open source code for the conception of interactive vector-based 3D animations. The classes originally written in AS 2.0 and based on the AS 3.0 structure are now ported in AS 3.0. The FIVe3D system conserves the display list organization and provides extra 3D functionnalities.
http://five3d.mathieu-badimon.com/ |
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Resources -
3D Engines
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A Platform for creating games and 3D Applications for Flash and AIR. http://www.flare3d.com/ |
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Resources -
3D Engines
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ND3D is a simple to use AS3 3D Engine. Aimed for speed and simplicity. Target use are small 3D effects and rapid 3D testing / prototyping. The compiled size of the engine is about 10k. http://www.nulldesign.de/projects/nd3d-as3-3d-engine/ |
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Resources -
3D Engines
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3D Engine for Adobe® Flash® Player 10.0 with the capability to handle more than 300.000 polygons at a time. http://www.noob3d.com/ |
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Resources -
3D Engines
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Open Source realtime 3D engine for Flash
http://code.google.com/p/papervision3d
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Resources -
3D Engines
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OpenSource 3D API for Flash
http://www.flashsandy.org/blog/ |
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Resources -
3D Engines
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I came across Trevor solution which is very smart and compact and decided to create a little wrapping class called SideDetector (renamed to avoid confusion :) ) which is dispatching an Event.FACE or Event.BACKFACE event when the DisplayObject viewable side has changed. This way, you can modify the DisplayObject state and map any texture you want. The cool thing is that this class also works with DisplayObject's created and animated through the IDE.
http://www.bytearray.org/?p=468 |
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Resources -
3D Engines
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3D Engine for Adobe Flash CS4 and Actionscript 3
http://www.sophie3d.com/website/index_en.php |
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Resources -
3D Engines
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Not an ActionScript Library, but capable of publishing SWF files in the future. http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/ |
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Resources -
3D Engines
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Vectors in papervision3D, vector fonts in papervision.
http://code.google.com/p/vectorvision/ |
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Resources -
3D Engines
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Simple Wireframe 3D Engine
http://www.3key.at/we3d/forum/ |
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Resources -
3D Engines
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Yogurt3D Game Engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash Platform. We claim it is possible to create in-browser 3D games without any plug-in installation.
http://www.yogurt3d.com/ |
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Resources -
Animation
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AnimationPackage is an ActionScript library compatible to Flash Player 6 and above. It helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way, resulting in small file sizes.
http://www.alex-uhlmann.de/flash/animationpackage/ |
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AS3 Animation System v2.0 |
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Resources -
Animation
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As a developer, you need a powerful animation tool that can provide you with both simplicity and complexity at the same time. You need a clearly defined API for auto-completion; one that is nicely documented to make your life easier. That is what the version 2.0 release is all about.
http://www.boostworthy.com/blog/?p=170 |
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Resources -
Animation
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BetweenAS3, fast, powerful and professional new tweening engine.
http://www.be-interactive.org/works/20090911/slide_betweenas3.html |
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Resources -
Animation
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Tweening and sequencing for AS3 and Haxe
http://code.google.com/p/btween/ |
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Resources -
Animation
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Moses Gunesch's rendering library for ActionScript
http://github.com/animoto/filmstrip |
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Resources -
Animation
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Versatile, generic base library for building animation tools in ActionScript 3.0.
http://www.goasap.org/ |
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Resources -
Animation
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Tweening and Animation Library for ActionScript 3
http://www.gskinner.com/libraries/gtween/ |
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Resources -
Animation
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The best of GTween and Tweener together in one library
http://code.google.com/p/gtweener/ |
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Resources -
Animation
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KitchenSync is an ActionScript 3.0 library for sequencing animations and other time-based actions.
http://code.google.com/p/kitchensynclib/ |
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Resources -
Animation
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OpenTween is a scalable and modular tweening system that runs on top of the Go Framework. It has replaced HydroTween.
http://github.com/hydrotik/OpenTween |
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Resources -
Animation
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OpenTween is a scalable and modular tweening system that runs on top of the Go Framework. It has replaced HydroTween.
http://github.com/swfgeek/OpenTween |
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Resources -
Animation
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Includes ByteTween a light weight engine (focusing in low Kb increase and not being a do-it-all engine) and MotionPack a package of classes,events and interfaces that allows the developer not only to do the common tweening tasks (with the BaseTween class), but also develop its own tweening classes. It uses a Interface system that allow easy implementation and do not use the only "slot" of the "extends" keyword :).
http://code.google.com/p/thelaboratory-tween/ |
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Resources -
Animation
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TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of TweenLite, TweenMax, TimelineLite, and/or TimelineMax instances. You can think of a TimelineLite instance like a virtual MovieClip timeline or a container where you place tweens (or other timelines) over the course of time.
http://www.greensock.com/timelinelite/ |
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Resources -
Animation
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TimelineMax extends TimelineLite, offering exactly the same functionality plus useful (but non-essential) features like AS3 event dispatching, repeat, repeatDelay, yoyo, currentLabel, addCallback(), removeCallback(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(), and getActive() (and probably more in the future). It is the ultimate sequencing tool. Think of a TimelineMax instance like a virtual MovieClip timeline or a container where you position tweens (or other timelines) over the course of time.
http://www.greensock.com/timelinemax/ |
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Resources -
Animation
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Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform
http://code.google.com/p/tweener/ |
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Resources -
Animation
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TweenLite is an extremely fast, lightweight, and flexible tweening engine that serves as the foundation of the GreenSock Tweening Platform. A TweenLite instance handles tweening one or more numeric properties of any object over time, updating them on every frame. Sounds simple, but there's a wealth of capabilities and conveniences at your fingertips with TweenLite.
http://www.greensock.com/tweenlite/ |
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Resources -
Animation
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TweenMax extends the extremely lightweight, fast TweenLite engine, adding many useful features like timeScale, AS3 event dispatching, updateTo(), yoyo, repeat, repeatDelay, rounding, and more.
http://www.greensock.com/tweenmax/ |
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Resources -
Animation
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TweenNano is a super-lightweight (1.6k in AS3 and 2k in AS2) version of TweenLite and is ideal for situations where you cannot afford the extra 3.1k (4.7k total) that the normal TweenLite engine would cost and your project doesn't require any plugins.
http://www.greensock.com/tweennano/ |
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Resources -
Animation
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Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.
http://code.google.com/p/tweensy/ |
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Resources -
Animation
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A tweening library for Actionscript 3
http://github.com/ogrman/twinkle |
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Resources -
Audio
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Karsten Obarski invented 1987 - twenty years ago - the MOD format for his Ultimate Tracker running on Amiga computers. Since then, countless songs are created, especially for the demoscene. MODs have special attributes. All samples are stored in 8bits and the number of voices is limited to four. To have something similarly to chords, the three notes of it are repeated very fast. This makes MODs sound so freaky. Finally 8BitBoy brings those songs back online.
http://8bitboy.popforge.de/ |
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Resources -
Audio
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This project requires Flash player 10 and allows you to play shoutcast mp3 streams without memory problems.
http://code.google.com/p/as3mp3streamplayer/
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Resources -
Audio
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Application displays a spectrum of the mp3 file, displays cue points from a file, and allows navigation and playback of mp3 and navigation between cue points.
http://code.google.com/p/as3soundeditorlib/ |
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Resources -
Audio
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Embed MP3 files into your website. (multiple skins, playlists and groups).
http://emff.sourceforge.net/ |
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Resources -
Audio
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Spectrum Visualization
http://www.bytearray.org/?p=9 |
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Resources -
Audio
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FL909 attempts to simulate the original sound of the Roland TR-909. This drumcomputer hits the market 1984 and was a long time the state of art in house and techno productions. Shift-Click the Step-buttons for accent triggers.
http://lab.andre-michelle.com/fl-909 |
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Resources -
Audio
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This is a very simple Stereo Flanger algorithm I developed last night. However it has a nice bright tone color.
http://lab.andre-michelle.com/flanger-audio-processor |
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Resources -
Audio
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A lightweight (~8Kb) MP3 player.Features include: easy to use and customize, small file size (~8Kb), fast and reliable, original and intuitive design
http://www.flashstall.com/?component:8 |
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Resources -
Audio
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Flaudio is a dynamic runtime audio generation and processing library for ActionScript 3.
http://code.google.com/p/benstucki/ |
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Georg Feil 1985 - Synth Sample |
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Resources -
Audio
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I reconstructed Georg Feil’s Synth Sample in AS3. It provides 3 voices with pulse modulated square waves and a very simple volume envelope in 2.4kB file size incl. song data. Actually the goal was to stay below 1kB, but this wasn’t possible yet.
http://lab.andre-michelle.com/georg-feil-1985-synth-sample |
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Resources -
Audio
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An ActionScript 3 class that gives voice synthesis features to your Adobe AIR 2.0 application
http://code.google.com/p/nativespeech/ |
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Resources -
Audio
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ActionScript3 sound spectrum visualizer and playback tool
http://github.com/duncanbeevers/Revolt |
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Resources -
Audio
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An isometric like visualisation of an audio frequence spectrum.
http://lab.andre-michelle.com/soundspectrum |
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Resources -
Audio
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Rendering spectrums with Sound.extract()
http://www.bytearray.org/?p=329 |
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Resources -
Audio
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Flash ActionScript3 dynamic audio library
http://github.com/maxl0rd/standingwave3 |
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Resources -
Audio
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The visualization component displays sound spectrum data in a variety of graphical formats and supports the use of bitmap effects without requiring changes to the component class itself. It draws dynamically based on size and keeps memory consumption to a minimum.
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=1034708 |
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Resources -
Crypto
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An ActionScript 3.0 library for encoding/decoding strings and objects to/from Base 64
http://github.com/spjwebster/as3base64 |
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Resources -
Crypto
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MD5 Checksum, SHA-1 Encryption & JSON Serialization.
http://code.google.com/p/as3corelib/ |
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Resources -
Crypto
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Protocols: TLS 1.0 support (partial)
Certificates: X.509 Certificate parsing and validation, built-in Root CAs.
Public Key Encryption: RSA (encrypt/decrypt, sign/verify)
Secret Key Encryption: AES, DES, 3DES, BlowFish, XTEA, RC4
Confidentiality Modes: ECB, CBC, CFB, CFB8, OFB, CTR
Hashing Algorithms: MD2, MD5, SHA-1, SHA-224, SHA-256
Paddings available: PKCS#5, PKCS#1 type 1 and 2
Other Useful Stuff: HMAC, Random, TLS-PRF, some ASN-1/DER parsing
http://code.google.com/p/as3crypto/ |
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Resources -
Crypto
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ActionScript Cryptography Algorithm library. Adler32, CRC32, Blowfish, RXOR, SHA1, SHA256, MD5, TEA, Vigenère, LZW, Base64, Base8
http://code.google.com/p/calista/ |
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Resources -
Database
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ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
http://github.com/dkeskar/airdb |
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Resources -
Database
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asSQL is an Actionscript 3 Mysql Driver aimed towards AIR projects to allow Mysql database connectivity directly from Actionscript.
http://code.google.com/p/assql/ |
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Resources -
Database
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Helper classes (generators) for writing SQL statements
http://code.google.com/p/assqliteutils/ |
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Resources -
Database
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An ActionScript 3 clientside API for interacting with a CouchDB instance
http://github.com/bustardcelly/as3couchdb |
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Resources -
Database
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Open Source lib that allows Adobe Flex applications to connect to a MySQL server.
http://code.google.com/p/as3flexdb/ |
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Resources -
Database
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O/R Mapper for ActionScript3
http://github.com/lyokato/as3orm |
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Resources -
Database
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An Actionscript 3 library for Redis
http://github.com/claus/as3redis |
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Resources -
Design Patterns
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Bunch of handy prototypes to make actionscript development easier. Inspired by ruby, rails and jQuery etc
http://github.com/dbackeus/actionscript-prototypes |
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Resources -
Design Patterns
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The framework currently contains 10 collections of wich 8 are available as well in a bindable (event dispatching) version. A bindable collection broadcasts change notifications after any modification of its content (add, remove, reorder, empty).
http://sibirjak.com/blog/index.php/collections/as3commons-collections/ |
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Resources -
Design Patterns
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AS3 Global Object is a Singleton that lets you store dynamic variables in a globally accessible location within your Actionscript 3 application. This enables developers to accomplish things like self registering visual components, global events and event listeners.
http://github.com/inruntime/AS3-Global-Object |
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Resources -
Design Patterns
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A Reflection Library for ActionScript 3
http://github.com/patternpark/as3reflection |
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Resources -
Design Patterns
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Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
http://github.com/swfgeek/as3-signals |
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Resources -
Design Patterns
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Finite State Machine classes for Actionscript 3
http://github.com/cassiozen/AS3-State-Machine |
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Resources -
Design Patterns
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Event Management made easy. An ActionScript 3.0 Library
http://fla.as/ec/ |
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Resources -
Design Patterns
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ActionScript implementation of an MVC Model, loosely based on ActiveRecord
http://github.com/talltyler/Models |
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Resources -
Design Patterns
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Manages object pooling by retaining disposed objects and returning them when a new object is requested
http://code.google.com/p/bigroom/wiki/ObjectPool |
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Resources -
Design Patterns
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An ActionScript Library that allows for validation rules to be applied to objects through metadata tags.
http://github.com/GarthDB/Regulator |
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Resources -
Design Patterns
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An IoC container for ActionScript 3, using JSON
http://github.com/thefifthcircuit/rumi |
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Resources -
Design Patterns
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Function for creating and managing a single instance of any class
http://code.google.com/p/bigroom/wiki/SingletonFactory |
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Resources -
Design Patterns
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"This is very simple class for working with events in ActionScript very easily. It's just a basic class and you can improve this for your projects."
http://github.com/pedramp/Small-Event-Handler |
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Resources -
Design Patterns
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To create weak references to an object.
http://code.google.com/p/bigroom/wiki/WeakRef |
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Resources -
Frameworks
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Durango is a framework that allows developers to build Adobe® AIR™ applications that can be customized by end-users. Durango allows developers, designers and end-users to easily mashup independent components to create new applications or extend existing Durango-enabled applications.
http://labs.adobe.com/technologies/durango/ |
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Adobe Text Layout Framework |
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Resources -
Frameworks
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The Text Layout Framework is an extensible library, built on the new text engine in Adobe Flash Player 10, which delivers advanced, easy-to-integrate typographic and text layout features for rich, sophisticated and innovative typography on the web.
http://labs.adobe.com/technologies/textlayout/ |
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Resources -
Frameworks
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Flash ActionScript 3.0 Rich Internet Application library for the development of maintainable, multi-movie, interactive applications. Provides practical, reusable, pattern-based solutions for common challenges in Flash applications.
http://asaplibrary.org/ |
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Resources -
Frameworks
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Rich GUI and Server framework based on VEGAS the ECMASCript and ActionScript opensource framework
http://code.google.com/p/as-gard/ |
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Resources -
Frameworks
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This opensource library contains a skeletal to implement rich application with VEGAS and this extensions. For the moment this library is an experimental laboratory to implements a concrete example with VEGAS.
http://code.google.com/p/astr/ |
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Resources -
Frameworks
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An ActionScript framework to simply development of Applications
http://github.com/talltyler/ASTRID |
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Resources -
Frameworks
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It's like Ruby on Rails, but with ActionScript and beans and cheese and toast...
http://github.com/lukebayes/beansoncheeseontoast |
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Resources -
Frameworks
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Cairngorm is the lightweight micro-architecture for Rich Internet Applications built in Flex or AIR. A collaboration of recognized design patterns, Cairngorm exemplifies and encourages best-practices for RIA development advocated by Adobe Consulting, encourages best-practice leverage of the underlying Flex framework, while making it easier for medium to large teams of software engineers deliver medium to large scale, mission-critical Rich Internet Applications.
http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm |
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Resources -
Frameworks
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Actionscript Full Stack Framework to serve your needs and make you happy.
http://github.com/nybras/cocktail |
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Resources -
Frameworks
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Minimal event-based MVC Framework for Actionscript inspired by Mate and Ruby on Rails
http://github.com/buzzware/cortex |
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Resources -
Frameworks
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Fimo AS3 Framework is a mini mvc oriented framework designed to organize and facilitate the development of flash applications.
http://www.ohloh.net/p/fimo-as3-framework |
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Resources -
Frameworks
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Flest is an ActionScript3 / Flex application framework for building enterprise level RIAs. It uses such design pattern as Controller, Factory, Command, etc. High efficiency, simplicity and practicality were set as its mandatory design features.
http://code.google.com/p/flest/ |
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Resources -
Frameworks
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Application framework for Actionscript 3.0 / Flash using external SWF's
http://github.com/dkln/flux |
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Resources -
Frameworks
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AS3 open source framework
http://code.google.com/p/fosfr/ |
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Resources -
Frameworks
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Gaia is an open-source front-end Flash Framework for AS3 and AS2 designed to dramatically reduce development time. With Gaia's revolutionary scaffolding engine, you can build a fully functional Flash site in less than 10 minutes without writing a single line of Actionscript!
http://www.gaiaflashframework.com/ |
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Resources -
Frameworks
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Guttershark is a GTD framework. It's fast, light, easy to use and ?on-prescriptive. It simplifies just about all of the Actionscript 3 API - stylesheets, text formatting, preloading, bindings, assets, audio management, event management, keyboard events, display object layouts, remoting and http service calls.
http://codeendeavor.com/guttershark |
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Resources -
Frameworks
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hexagonlib is a multi-purpose ActionScript 3 class library for Flash Player 10 and upwards which contains separate classes for pure Flash-, Flex- and AIR-based usage.
http://code.google.com/p/hexagon/ |
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Resources -
Frameworks
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the HYPE framework is a collaborative visual framework developed in FDT and AS3
http://www.hypeframework.org/blog/content/hype-gets-a-new-domain/ |
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Resources -
Frameworks
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JumpShip Framework: An MVC Based ActionScript Framework with the following features. Standardized Data Model.? Command Pattern Based Controller. Standardized View Mediator with asset loading tools. Model / View Data Binding. Controller Before / After filtering. Controller Command Cascading (the ability for commands to call other commands).
http://code.google.com/p/jumpship/ |
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Resources -
Frameworks
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Kote is a fast and lightweight MVC framework for ActionScript 3 that brings together the best of PureMVC and as3-signals
http://github.com/whitered/Kote |
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