AnimationPackage is an ActionScript library compatible to Flash Player 6 and above. It helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way, resulting in small file sizes.
http://www.alex-uhlmann.de/flash/animationpackage/ |
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AS3 Animation System v2.0 |
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As a developer, you need a powerful animation tool that can provide you with both simplicity and complexity at the same time. You need a clearly defined API for auto-completion; one that is nicely documented to make your life easier. That is what the version 2.0 release is all about.
http://www.boostworthy.com/blog/?p=170 |
Includes ByteTween a light weight engine (focusing in low Kb increase and not being a do-it-all engine) and MotionPack a package of classes,events and interfaces that allows the developer not only to do the common tweening tasks (with the BaseTween class), but also develop its own tweening classes. It uses a Interface system that allow easy implementation and do not use the only "slot" of the "extends" keyword :).
http://code.google.com/p/thelaboratory-tween/ |
TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of TweenLite, TweenMax, TimelineLite, and/or TimelineMax instances. You can think of a TimelineLite instance like a virtual MovieClip timeline or a container where you place tweens (or other timelines) over the course of time.
http://www.greensock.com/timelinelite/ |
TimelineMax extends TimelineLite, offering exactly the same functionality plus useful (but non-essential) features like AS3 event dispatching, repeat, repeatDelay, yoyo, currentLabel, addCallback(), removeCallback(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(), and getActive() (and probably more in the future). It is the ultimate sequencing tool. Think of a TimelineMax instance like a virtual MovieClip timeline or a container where you position tweens (or other timelines) over the course of time.
http://www.greensock.com/timelinemax/ |
Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform
http://code.google.com/p/tweener/ |
TweenLite is an extremely fast, lightweight, and flexible tweening engine that serves as the foundation of the GreenSock Tweening Platform. A TweenLite instance handles tweening one or more numeric properties of any object over time, updating them on every frame. Sounds simple, but there's a wealth of capabilities and conveniences at your fingertips with TweenLite.
http://www.greensock.com/tweenlite/ |
TweenMax extends the extremely lightweight, fast TweenLite engine, adding many useful features like timeScale, AS3 event dispatching, updateTo(), yoyo, repeat, repeatDelay, rounding, and more.
http://www.greensock.com/tweenmax/ |
TweenNano is a super-lightweight (1.6k in AS3 and 2k in AS2) version of TweenLite and is ideal for situations where you cannot afford the extra 3.1k (4.7k total) that the normal TweenLite engine would cost and your project doesn't require any plugins.
http://www.greensock.com/tweennano/ |
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.
http://code.google.com/p/tweensy/ |
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